![]() ![]() Which is quite possibly the best thing people who love robots and settlement management. This is a big help for anyone who decides to start creating a whole crew of robot buddies. Depending on how things go, a trader might show up who sells circuitry, fiber optics, gear, oil, screw, and steel shipments. You can also find a handy new friend here, depending on how you handle the whole The Mechanist situation. You can move other settlers there, though, and set up a trade route. It’s an interior settlement, which means you can’t start growing food or stores. This happens regardless of the decisions made as you head into the final encounter. After completing the Restoring Order quest, you get the Mechanist’s Lair as a new place to live. But, what people might not realize is how helpful it is when creating a better network of settlements.Ī very obvious benefit is the acquisition of a new settlement. You could even alter Curie, if you’d like. ![]() It’s a great way to make Codsworth, Ada, or an original robot an amazing assistant. With Fallout 4’s latest Automatron DLC, it’s easy to see the add-on as a means of getting incredible followers. ![]()
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